Computer Animation and Social Agents (CASA 2026)

June 1-3, 2026, Biotech, Geneva, Switzerland


Call for Papers

The 39th International Conference on Computer Animation and Social Agents (CASA 2026) will be held on June 1-3, 2026, in Geneva, Switzerland. The conference is organized by the University of Geneva. Founded in Geneva in 1988 under the name of Computer Animation (CA) by the Computer Graphics Society (CGS), CASA is the oldest international conference in computer animation and social agents in the world.

In the past few years, CASA has been held in Europe, Asia, North America, and Australia. CASA 2026 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. This year, the conference will be HYBRID. Authors will have the option to present their paper either in person or online.

IMPORTANT DATES

* Submission deadline: February 14, 2026

* Preliminary Notification to Authors: March 30, 2026 (Easychair)

* Revised papers submission deadline for CAVW journal: April 15, 2026

* Final Recommendation for CAVW Journal: May 10, 2026

* Author Registration: May 12 (final deadline)

PAPER SUBMISSION

We invite submissions of research papers on a broad range of topics, including but not limited to Virtual and Extended Reality, Computer Animation, Embodied Agents, Social Agents, and Visualization (see below for a detailed list). This year, we particularly welcome papers in the following domains: AI image generation, AI video generation, AI music generation, AI storytelling, and AI applications in VR.

Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW, Impact Factor: 1.7) journal published by Wiley. The papers accepted as is or with minor revisions will be in a special issue. Those requiring major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be either rejected or recommended for publication in conference proceedings. Authors will have to register and present the papers at the conference either onsite or online.

SCOPE AND LIST OF TOPICS

CASA invites submissions on a broad range of topics, including but not limited to:

Extended Reality
  • Tracking
  • Computer Vision for AR
  • Mobile AR systems
  • Spatial AR, projection mapping
  • Localization, spatial registration
  • AR in Virtual Heritage
  • Diminished Reality
  • A.I. & Deep Learning in AR
  • Human augmentations
  • Education and Training in AR
  • LLM-powered AR
Virtual Environments
  • Body gesture and action recognition
  • Hand Gestures and Poses
  • Computer Vision Methods in VR
  • Immersion and Presence
  • Image Processing for VR
  • Haptic interfaces
  • Sound
  • Distributed VR
  • Simulators (flight, car drive etc…)
  • VR for rehabilitation
  • Locomotion and navigation
  • Sensors and actuators
  • Virtual surgery
  • EEG Analysis in VR
  • A.I. & Deep Learning for VR
  • Immersive games
  • Perception, video quality
  • Ethical issues
  • User experience and usability
  • LLM-powered VR
Embodied and Social Agents
  • Virtual Humans
  • Social Robots
  • Perceptual models
  • Interagent communication
  • Modelling of groups and crowds
  • Conversational agents
  • Humanoid and Social Robots
  • Behaviour modeling
  • Interaction with Virtual Humans
  • Intelligent virtual actors
  • Emotions and personality
  • A.I. & Deep Learning for Agents
Computer Animation and Motion
  • 2D animation
  • 3D animation
  • Inverse kinematics, dynamics
  • Biomechanics models
  • Motion capture and motion retargeting
  • Physical-based animation
  • Facial and body animation
  • Path planning
  • Cloth and hair animation
  • Collision detection and avoidance
  • Control of robots
  • Crowd simulation
  • LOD and impostors
  • Geometry for Animation
  • Real-time rendering
  • A.I. and deep learning in Animation
  • AI Animation from Prompt/Images
  • LLM-powered animation
Visualization and Scientific Applications
  • Medical imaging and reconstruction
  • Fluid and flow visualization
  • Fluid Simulation
  • Visualization of physical phenomena
  • Volume rendering
  • Neuro and brain imaging
  • Image Analysis and Processing for Visualization
  • Computer Vision for Visualization

CONFERENCE CHAIR

Prof. Nadia Magnenat-Thalmann (MIRALab – University of Geneva, Switzerland)